A Playful Production Process

for game designers (and everyone)

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The cover of A Playful Production Process

 

NOW AVAILABLE TO BUY!

 

Learn how to achieve a happier and healthier game development process by connecting the creative aspects of game design with techniques for effective project management.

Award-winning game designer Richard Lemarchand (Uncharted series) shares lessons he’s learned over the course of his 20+ year career creating videogames. This book covers the videogame production process from start to finish, giving the reader strategies to plan appropriately and avoid the uncontrolled overwork known as “crunch”.

With a foreword by Amy Hennig.

 

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An MIT Press book by @rich_lem that describes a happy, healthy game design and project management process, helping you to make excellent games without crunching

a playful production process
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jakeyouhfive@jakeyouh·
11 May

hey howdy hi @rich_lem! hope life's been good to you :- ) your book just came in the mail, i'm hoping your wisdom can help guide me through my✨first✨big game project! 💌

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rich_lemRichard📘Lemarchand #BLM@rich_lem·
5 May

My first piece of original writing since @rich_lem_book is today's featured article on the MIT Press Reader! It's a personal story about games and narrative, and is a bit of an experiment. 😅 LMK what you think. Thanks to the @MITPress for the opportunity! https://thereader.mitpress.mit.edu/my-game-story-reflections-on-design-and-storytelling/

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RegoPorkolabRegő Porkoláb@RegoPorkolab·
22 Apr

Reading @rich_lem_book from @rich_lem and I am realizing how much I DON’T know about production and game design. It’s refreshing to read when I feel I’ve been in the mindset of “oh I know everything there is to know” for a while.

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b_gorissenBastien@b_gorissen·
16 Apr

Just finished reading @rich_lem_book and this was the most impactful game design and production related book I have ever read. Full of actionnable advice and wisdom. Makes me so excited to adopt a lot of it in the future!

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renjorlasR, they/he@renjorlas·
14 Apr

I am having my lovely siblings work on my thesis with me and their first task is to read @rich_lem’s book. 11/10 would recommend.

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PRAISE FOR THE BOOK

“Lemarchand brilliantly lays out an alternative to the crunch and chaos so common in game development today. A must-read!”
—MARK CERNY, Lead Architect of PlayStation 4 and 5

“By focusing on the creative experience and the joy of making things collaboratively as a team, Lemarchand shows his readers how to survive in the game industry and come out with your creativity and inspiration intact!”
—TIM SCHAFER, Studio Head, Double Fine Productions

“Lemarchand fuses the best of AAA game development practices with innovative, inclusive, and human-centered approaches from academia, art, and indie games. The result is as close as I’ve seen to the elusive ‘best practices’ for game development.”
—TRACY FULLERTON, Director, USC Game Innovation Lab

© Richard Lemarchand 2021
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